#ifndef _BRICK_H
#define _BRICK_H
#include "GameObject.h"

#define BARSPEED 1
class Land : public GameObject
{
	EObjectType realType;
public:
	Land(D3DXVECTOR2 position , EObjectType type);
	virtual ~Land();
	virtual void Update(float dt);
	virtual EObjectType GetRealObjectType(){return realType;}
};

#endif // _BRICK_H
